| General Screen Shot
This is the basic editor. On the left is the editor tree and the right a series of
shortcut buttons to the commonly used nodes. This is almost identical to the original
beta version, but note the addition of a status bar on the bottom.
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| Pixel Editor
Here you can see the main texture editor window. Note how similar to the old paintbrush
it is. On the left side are the control buttons which act the same as the new flush
style buttons used in the latest MS-Windows applications.
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| Extrusion Editor - Cross Section
In this window you can create the cross section of the extrusion. Simply putting the
cursor over the line, left click and drag and you can add new vertices in. To delete
just select the delete button and select the node. Everything is mouse sensitive. As
the mouse passes over a vertex or edge it will change highlight colour. Also note that
you can dynamically change the colour scheme used in the editor (this is not the default).
Unfortunately, due to the security restrictions of the Browser we cannot write this
config to disk and reload it next time that you start the editor.
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| Extrusion Editor - Spine
The spine editor shows similar features to the cross-section editor. The top left window
allows you to rotate and scale each vertex of the spine while the other three are for
editing the spine. In the bottom left window you can see an active edge with the cursor
placed over the top of it.
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